CEO/President/EVP Entertainment & Media, Major (6) Studios Resume




Title
CEO/President/EVP Entertainment & Media, Major (6) Studios

Primary Skills
Entertainment & Media Technology, Business Development

Location
US-CA-Pacific Palisades

Posted
May-10-09

RESUME DETAILS

EXECUTIVE SUMMARY

Executive management professional with over (25) years of experience in corporate development, business development, global sales & marketing, major studio operations, finance, strategy and new technology in the areas of entertainment & media, 3D, digital cinema, film, music, digital distribution, production, postproduction, professional audio, online, videogame, mobile, IT and professional & consumer electronics. P&L responsibility generating from $25M to over $1/2B ($500M) for:

• Sony • JVC • Microsoft • Amblin Entertainment • Pioneer • NBC Universal Studios • Mattel • PricewaterhouseCoopers • Gartner Group

Extensive background in entertainment & media, digital distribution, digital audio, video, film, music, videogame, online, digital asset management (DAM), digital rights management (DRM), satellite, mobile platforms, Blu-ray, content distribution (CDN), social networks, Web 2.0, IT strategy, TV 2.0, production, postproduction, professional audio, live sound, digital signage, home entertainment, set-top-box (STB), venture capital, investment banking and merger & acquisitions (M&A).

EDUCATION AND EXPERTISE

Executive MBA UCLA, Master of Business Administration in Global Business, Finance, Strategy & Marketing
UCLA Anderson Graduate School of Management, University of California Los Angeles, 1992

BSEE/BSME Bachelor of Science in Electrical & Mechanical Engineering
California Polytechnic State University, San Luis Obispo, CA, 1980
PROFESSIONAL EXPERIENCE

GARTNER, INC. / GARTNER CONSULTING GROUP Santa Monica, California
8/2008 to Present Managing Director, Entertainment & Media Vertical

Manage Gartner Entertainment & Media Vertical for multi-billion dollar technology and consulting company focused on the major (6) studios, top-5 feature film directors and major studio subsidiaries. Manage Gartner Divisions focused on consulting, events, analysts and research. Manage global new business development and sales efforts across the organization working directly with the CEO and executive management teams.

• Manage executive relationships across all six (6) major studios (CEO, CFO, CIO, and Board of Directors) including The Walt Disney Company, Fox Entertainment Group, Fox Interactive Media, News Corporation, Paramount Pictures, NBC Universal Studios, Warner Bros Entertainment, Lionsgate Entertainment, Sony Pictures Entertainment, Viacom, DreamWorks SKG, Activision-Blizzard and DirecTV.

• Manage corporate business development, sales, consulting and marketing programs focused on digital distribution, 3D digital cinema, digital music, videogame, online, digital asset management (DAM), digital rights management (DRM), sourcing, IT, data center, consumer electronics, digital media, animation, visual effects, content licensing, digital platforms, mobile, online networks (Twitter, Facebook, Hulu, YouTube, etc.), benchmarking and global business development.

• Manage Gartner Research Board programs comprised of the Top-100 Global CIO's establishing leading-edge Executive IT Leadership Group.

SPECTOR ENTERTAINMENT LLC ( http://www.spectorentertainment.com ) ( http://www.myhitmaker.com ) Universal City, California
2/2006 to 8/2008 CEO, President and Founder

Executive management of entertainment & media business & technology company supporting the six (6) major studios, top feature film directors and major studio subsidiaries focused in the areas of entertainment & media new technology, 3D, digital cinema, videogame, online, digital distribution, content licensing, content distribution networks (CDN), Blu-ray, content services and content security. Provide support in the areas of corporate development, business development, global sales & marketing, content licensing, major studio operations and venture development.

• Executive management responsibility (CEO/President) for digital entertainment & media start-up Ventures including Anamorphic Systems, ShiftMedia and MyHitMaker generating interest from the major studios, major record labels and companies. Manage professional rounds of financing and executive relationships at all six major studios.

• Manage major studio programs in the areas of corporate development, business development, digital media, financing, DRM, DAM, integrated marketing, content licensing, virtual print fees (VPF) business models, 3D technologies, postproduction, mastering, digital projection, content security, digital watermarking and satellite & fiber digital distribution.

• Manage digital entertainment and media programs for venture capital and investment banking groups in the areas of 3D digital cinema, videogame, Blu-ray, mobile, social networks, digital rights management (DRM), digital asset management (DAM), TV 2.0, mobile, film and content distribution networks (CDN).


BARCO DIGITAL CINEMA ( LucasFilm THX Strategic Alliance Merger 2006 ) Universal City, California
4/2004 to 2/2006 General Manager / Executive Vice President

Managed $125M digital cinema division with responsibilities for global sales & marketing, major studio operations, business development, corporate development, product development and new technology programs for DLP projectors, flat panel displays and LED wall product lines. Supported the major (6) studios, digital cinema, digital distribution, exhibition, postproduction, interactive entertainment, live events, digital advertising, visual effects (VFX) and preshow advertising markets. Managed North America and European matrixed staff of (100). Reported to the President.

• Built North America organization from start-up through profitability establishing business with major clients including Disney, Pixar, Technicolor, Thomson, Panavision, Warner Bros, Academy of Motion Picture Arts & Sciences/AMPAS (Oscars), Sony Pictures, Paramount, NBC Universal Studios, Amblin Entertainment (Steven Spielberg), DreamWorks (Jeffrey Katzenberg), LucasFilm (George Lucas), LucasArts, Industrial Light & Magic (ILM), Skywalker Sound, LightStorm Entertainment (James Cameron), Weta Digital (Peter Jackson), Regal, Fox Entertainment, Fox Interactive, News Corp, Viacom, Ascent Media, Dolby, Deluxe, DTS, and RealD.

• Managed annual business planning and execution of plans across multiple business units and clients on a global basis achieving corporate goals in budget. Developed and managed corporate brand strategy, integrated marketing plans, goals, operations plans, budgets, creative services, advertising and key performance metrics doubling corporate market share in (12) months.

• Managed first nationwide 3D digital cinema rollout for Disney Digital's Chicken Little in 3D and Peter Jackson's King Kong (New Zealand). Managed business development with leading 3D technology companies including Dolby and RealD. Managed A-list venture capital and investment banking relationships securing millions of dollars in new digital entertainment & media financing.

• Managed corporate partnerships and account management across the organization. Managed executive relationships with all corporate partners, developing solid understandings of each client's business and objectives, ensuring clients achieve objectives through corporate partnership with the Company. Prepared new business models, assessed risks, analytics, and evaluated potential digital entertainment revenue opportunities. Led internal and external creative services teams and digital media teams creating unique branding and corporate digital media programs.

• Established global strategic partnerships with major studios and entertainment technology companies for global business development and cross-marketing of the company's products in North America, China, Australia and Europe. Created the company's digital intermediate business in feature film post production markets with companies like Panavision, EFILM, Deluxe and Ascent Media establishing the company's DLP projectors as the standard in the film and post production industry.

• Managed content licensing and business development with studio management and new technology divisions increasing studio competitiveness, profitability, and operational efficiency across film, digital media, home entertainment, and exhibition markets. Managed identification and deployment of new technologies in entertainment improving content distribution, workflow and security for customers.

• Managed new technology vendors and major studio business divisions achieving competitive advantage in digital cinema, digital media, digital distribution, interactive video game and feature film markets. Supported 3D postproduction with companies including Dolby, LucasFilm and Skywalker Sound. Supported Digital Cinema Initiatives (DCI) and SMPTE DC28 standards and evaluation programs.

• Managed business plans and financing models in conjunction with the board of directors developing virtual print fee (VPF) business models successfully increasing digital cinema adoption rates. Developed end-to-end content solutions across multiple digital platforms including digital cinema distribution via satellite and fiber incorporating DRM, DAM and back office systems. Led creative services, promotions and corporate communications programs including development of major industry publications.

MICROSOFT CORPORATION (Communications Group Merger, Redmond, WA 2004) Santa Monica, California
2/2003 to 4/2004 General Manager

Managed $125M digital entertainment & media division focused on the six (6) major studios, digital distribution, interactive videogame, postproduction, digital cinema, digital music, online entertainment and content security markets. Managed development of new technology business with clients across the organization culminating in term sheets and profitable business relationships. Managed a matrixed staff of (100). Reported to the Corporate Vice President.

• P&L responsibility including business plans, sales, marketing, product development, finance and systems integration programs. Implemented end-to-end content solutions moving to file-based solutions for content creation, postproduction, distribution, and consumption. Managed Microsoft and Warner Bros “Garage Band Mobile Studio Venture” creating new delivery platforms for digital entertainment & media.

• Supported Microsoft Divisions including Entertainment & Devices Division, eHome, MSN Music Services, Microsoft Studios, Apple MAC Group, Windows Mobile, XBOX 360 Live and XBOX Marketplace. Responsible for business development, sales, marketing and systems integration programs across all digital entertainment & media markets.

• Negotiated deals with mobile service providers, content aggregators, device manufacturers, application developers and infrastructure providers, growing digital content and software businesses across the organization. Prepared term sheets, corporate presentations, market assessments and deal analysis directly to Microsoft executives forming the basis for major corporate decisions.

• Managed strategic partnerships, content licensing and development of enterprise hardware and software solutions for Disney, DreamWorks, Warner Bros, Paramount, Viacom, CBS,, Verizon, AT&T, Time Warner Cable and Time Warner Corporate. Supported divisions producing Windows Media (VC-1) and major studio DRM agreements.

PRICEWATERHOUSECOOPERS, LLP Media & Entertainment Group (PwC Consulting Sold to IBM 2003) Century City, California
2/2002 to 2/2003 Managing Director

Managed business development, strategic partnerships, content licensing, and systems integration programs for PwC Entertainment & Media Group in digital entertainment, digital media, online, videogame and broadcast markets working directly with global entertainment and media companies producing over $120M in new business revenues annually.

• P&L responsibility plus annual business planning, budgets, sales management, integrated marketing and systems integration programs. Created E&M industry partnerships and strategic alliances. Identified B2B and B2C market opportunities developing key business strategies which achieved market leadership. Manage personnel and budgets achieving corporate goals in budget.

• Managed digital entertainment, digital media, enterprise, mobile and broadcast business directly with senior level management at entertainment & media companies including Microsoft, Disney, Sony Pictures, TVGuide, E! Entertainment, Comcast, Viacom, Paramount Pictures, DreamWorks, News Corporation, Fox Entertainment Group, MTV Networks, and Fox Networks Group.

BROADEDGE, INC. (Sold to British Telecom 2002) Glendale, California
1/2000 to 2/2002 CEO and President

Managed corporate development of a 2-way broadband satellite company start-up with full P&L responsibility. Produced scalable satellite end-to-end content solutions. Business focused on digital entertainment, digital media and broadcast markets requiring broadband solutions for digital dailies, DRM, digital asset management, content delivery, digital cinema and postproduction. Managed a direct staff of (100).

• Secured a $2.5M Series A investment round, and successful engagement on a $30M Series B investment round through top-tier investment banking group, Montgomery & Company (Steven Spielberg's DreamWorks SKG Financing Group), and A-list investment banking and venture capital companies.

• Developed business plans including pro-forma financial models helping to achieve financing objectives. Managed business development, product development, marketing, sales, and finance. Generated private placement memorandums (PPM's) securing start-up financing requirements.

• Recruited executive management team from entertainment technology companies including News Corporation, Sony Music Entertainment and House of Blues. Aligned Company with Infonet Services Corporation, a multi-billion dollar strategic partner focused on broadband delivery and networking solutions, providing managed services to over 2,000 global corporations in sixty (60) countries.

AMBLIN ENTERTAINMENT ( I-CONNEXION Steven Spielberg) Universal Studios, California
1/1997 to 01/2000 Co-CEO

Managed corporate and technology development of a broadband fiber ATM network for Steven Spielberg's Amblin Entertainment including strategic partnerships, systems integration, capital leases, vendor relationships, design, deployment and studio executive relationships.

• Supported production of feature films using the I-Connexion system for major films including Mission Impossible II (Cruise/Wagner Productions 2000), Minority Report (Amblin Entertainment 2001) and AI-Artificial Intelligence (Amblin Entertainment 2001).

• Developed leading edge ATM fiber network driving end-to-end content solutions, collaboration, video conferencing, digital dailies, digital intermediates and digital cinema for private screenings by studio executives.

US JVC CORPORATION Broadcast & Entertainment (Broadcast Group Consolidation 2000) Cypress, California
12/1992 to 1/2000 Division Management

Managed $100M North America division focused on broadcast and entertainment markets. Responsible for sales, marketing, strategic partnerships, business development and product development programs. Managed a matrixed staff of fifty (50). Reported to the President.

• Managed programs for digital entertainment, digital media and broadcast product lines. Product lines included D-ILA projectors, video servers, nonlinear editing systems (NLE), broadcast cameras, switchers, monitors, DVD archive systems, character generators, automation systems, HDTV, transcoders and streaming products for distance postproduction, collaboration, and video conferencing.

• Managed television station group business. Managed multi-million dollar Fox Networks Group contract for D-9 4:2:2 component digital video tape machines helping Fox save over $33MM in operating costs (See Fox US Press Releases). Fox built Fox News Channel and Fox Sports on JVC's D-9 machines creating profitable operations. Managed product support, product development and systems integration programs.





MATTEL TOYS, INC. and MATTELL ELECTRONICS El Segundo, California
11/1989 to 12/1992 Division Management

Managed product development and business development programs for digital audio, digital video, interactive entertainment, video game and radio-controlled (RC) product lines generating over $100M in revenues annually. Product lines included Mattel's Power Glove for Nintendo Video Game Systems and digital sound chip toys. Additional responsibilities for studio operations. Directed personnel and budgets. Reported to the President.

• Managed product development of leading-edge digital audio and video product lines. Traveled internationally throughout Asia negotiating design, development and manufacturing contracts for millions of dollars in advanced technology products.

DIGITAL DISC CORPORATION, INC. Los Angeles, California
1/1986 to 11/1989 CEO and President

Managed CD-Audio manufacturing company start-up serving the broadcast, music and digital entertainment Industry. Secured Australian government interest in initial public offering (IPO) funding and successfully relocated facilities to Perth, West Australia. Responsible for corporate development, private placement memorandum's (PPM), financing, technology, product development, plant design, executive recruitment and customer contracts.

SONY BROADCAST PRODUCTS DIVISION & SONY PROFESSIONAL AUDIO DIVISION Cypress, California
3/1982 to 1/1986 Division Management

Managed broadcast and professional audio products division for west coast region. Responsible for business development, product support and sales management for broadcast and professional audio product lines. Directed personnel and budgets. Reported to the Division Vice President. Generated millions of dollars in new business revenues in broadcast and professional audio markets. Managed market launch and technical support programs for Digital Betacam, PCM-3324 / PCM-3348 DASH multitracks, HDVS, and PCM-1610 / PCM-1630 CD mastering systems.

• Managed systems integration and deployment programs for Sony Professional Audio and Sony Broadcast Entertainment Division for Disney's EPCOT Center and Walt Disney World, Orlando Florida developing leading edge applications and millions of dollars in new business. Supported operations for the first US compact disc manufacturing facility (DADC-Digital Audio Disc Corporation) in conjunction with Japanese engineering groups. First CD-Audio plant installed and on-line in twelve (12) months and still producing CD-Audio and Blu-ray discs today.

• Managed broadcast and motion picture postproduction business generating over $100M in revenues annually. Received RIAA Platinum and Gold Record Awards for music industry contributions and audio recording engineering work on projects for leading artists including Loverboy, Dan Fogelberg, Quincy Jones, David Foster, Frank Sinatra, Lionel Richie, Luther Vandross, Beach Boys, Judas Priest and Culture Club.

PIONEER VIDEO MANUFACTURING (DiscoVision Associates- MCA/ NBC Universal Studios and IBM Joint Venture) Carson, California
6/1980 to 3/1982 Product Management

Recruited for the first laser videodisc manufacturing facility in the United States. Supported mastering, postproduction and telecine operations for JV between IBM and MCA / NBC Universal Studios. Achieved successful on-line operations of the first US laser videodisc manufacturing facility in ten (10) months from plant start-up, starting with an empty 100,000 sq. ft. building.

SPECIAL ACHIEVEMENTS

• Gartner Great Debates of NAB 2009 Moderator featuring leading Gartner Analysts and Consultants on the topics of TV 2.0 and Social Networking Business Models in a Web 2.0/TV 2.0 World. http://www.nabshow.com/2009/education/sessiondetail.asp?id=162363

• Grammy voting board member of the National Academy of Recording Arts and Sciences (NARAS) since 1982. Received Platinum Record Industry Association of America (RIAA) Awards for recording industry work on several projects, including Loverboy, Dan Fogelberg, Quincy Jones, David Foster, Frank Sinatra, Lionel Richie, Luther Vandross, Beach Boys, Judas Priest and Culture Club.

• Supported Cannes Film Festival 2004 DreamWorks Shrek 2 Premiere and Shark Tale Premiere at the Venice Film Festival 2004. Managed sponsorship programs providing digital cinema support, LED Walls, and digital projection throughout Festival de Cannes. Sponsored NAB 2005 Digital Cinema Summit, Las Vegas, NV, with digital cinema projection hardware, digital cinema servers and feature film content.

• Streaming Media West conference speaker on entertainment & media industry markets in conjunction with Director David Lynch. (Mulholland Dr; Dune, The Elephant Man, Blue Velvet) Entertainment industry articles published in The Hollywood Reporter, Variety, Box Office, Business Week, USA Today, Forbes, and Newsweek.

INDUSTRY EXPERTISE & KEY SEARCH WORDS

Entertainment & Media • Blu-ray • BD Live • IT Infrastructure • Oracle • SAP • CRM • Media Workflow • Content Distribution • 3D • iPhone • iTunes • MySpace • Facebok • MacroMedia • Twitter • YouTube • Google • Yahoo! • Hulu • Twitter • IT Strategy • International • Digital Media • Rich Media • Content •

Certifications
See above

CONTACT DETAILS

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