
| Job Title: | Software Engineer - game development, parallel processing |
| Company: | Confidential |
| Position Type: | Contract |
| Pay Rate: | DOE |
| Date Posted: | Oct-23-08 |
Start: ASAP
Duration: 1 year
Project role:
Design, implement, and optimize
a) a general purpose game collision system (3 months),
b) a game physics system for integrating physics effects (5 months),
c) graphical user interface for visualizing game physics and AI technologies. (4 months)
Responsibilities:
Design & implement software using C++ in Visual Studio 2008 on Windows Vista.
Necessary Skills:
Strong math and physics background.
Ability to conduct library research.
Experienced in game engine development, parallel processing, and hardware optimization.
Familiar with C++, Visual Studio 2008, Windows Vista.
Desired Skills:
Excellent Communication skills and Team work.
| Location: [rss] | US-CA-Santa Clara |
| Telecommute: | No (Onsite Position) |
| Contact Name: | |
| Contact Phone: | |
| Contact Email: | info@bettermindsconsulting.com |
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